• 6 Posts
  • 160 Comments
Joined 6 months ago
cake
Cake day: June 28th, 2024

help-circle


  • GBC:

    • Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
    • Mario Tennis: An incredible tennis RPG. And Mario doesn’t even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.
    • Panel de Pon GBC: Better known under a name of a different IP it got reskinned with, but I’m a stubborn snob who will only ever call it by the original title. It’s a bit different from the console versions in order to compensate for the small screen, board is shrunk from 6x12 to 6x10, and the 1P Arcade mode is fake versus that gives opponents a health bar rather than their own board. I actually have a soft spot for this version, it’s different enough to stand out and be worth enjoying on its own, even if Gamecube is still the GOAT.

    GBA:

    • Boktai trilogy: Hideo Kojima’s greatest masterpiece. First game’s alright, second game is where it comes into its own. Note that you want the Solar Sensor hardware for the full experience, but emulating them is worth it over not playing them at all. And for the third game, you’d have to pick between original hardware or the translation patch anyway.
    • Castlevania: Aria of Sorrow: It’s Castlevania. It’s good. Also check out Circle of the Moon and Harmony of Dissonance, but AoS was by far the best of the GBA entries.
    • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
    • Mario & Luigi: Superstar Saga: If you’ve played any of the other Mario RPGs, this one’s great too. Has a 3DS remake but I haven’t played that version so I can’t tell you how it compares.
    • Metroid: Zero Mission: The original Metroid has aged rather poorly if you ask me, but this remake does a perfect job modernizing it into one of the best games in the series. Fusion is good too, but some fans have opinions on that one.
    • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven’t played Earthbound first, go do so, then play this.
    • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
    • Summon Night: Swordcraft Story 1/2: If you’ve ever played the classic 2D Tales games, these are excellent spiritual successors to those. There’s a third game that’s JP-only, translation patch is being worked on but it’s been stuck in development hell for years…


    • Celeste Mario’s Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.

    • Super Metroid and A Link to the Past Crossover Randomizer (SNES): It’s an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game’s items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it’s just so cool the first time.

    • Unfortunately I can’t find an up-to-date download link for this one, just a few Youtube videos with no link, but there’s an ongoing Panel de Pon GBC Restoration Project based on a lot of unused assets buried in the ROM before it tragically got reskinned (again, this poor IP can’t catch a break). I’ve got an older build of this on my hard drive I could upload somewhere if anyone wants it, but the version I have is far from complete.


  • Under Night In-Birth II [Sys:Celes]

    UNI finally gets rollback, which means I finally gave the series a shot. The GRD system is a very unique concept that adds an additional layer of trying to win the advantage state, then pressing the advantage when you have it or respecting the opponent’s advantage when they do. And Vatista is just a very fun character to play, I’m having a blast with her.


  • Fighting games and Riichi Mahjong.

    Believe it or not, this venn diagram has enough overlap that we’ve got a running joke about how Riichi is becoming the new FGC Retirement Home. We’ve even got a few people bringing tiles to every major tournament to unwind before/after brackets. I’ve booked my trip to Frosty Faustings next month, signed up for six different brackets and I’ll try in squeeze in as much 'jong as I can too.











  • I grew up being repeatedly told that college is absolutely necessary to get a good job and a secure future. And because you’ve been told it’s necessary, they can get away with such a sharp increase in tuition costs. What are you gonna do, not go? Nah, you’re gonna sign on the dotted line and put yourself into debt like all the adults told you to.

    I’ve got a degree in a good field that’s supposed to pay well. But the job market is such a mess that I never actually got my foot in the door - everything that claims to be entry level asks for five years of experience in a piece of software that has only existed for two years.

    College used to be an investment, now it feels more like a gamble.


  • How do you feel about the French Revolution? Storming the Bastille to kill the governor was an act of vigilante murder, and there’s an entire holiday celebrating it.

    Violence should only ever be a last resort when all else has failed. But there have been numerous times in history where we consider violence to have been a just last resort.

    The hard part is recognizing when it’s truly time for that last resort. I can’t say for sure where the line is drawn. Maybe it can never be clearly drawn in the moment and will just have to be something for future historians to judge.


  • Puyo Puyo 20th Anniversary. (Chronicle is a close second)

    Puyo Puyo Tsu is the greatest competitive puzzle game ever made. Such a simple set of mechanics gives way to an incredible amount of depth. I think its greatest strength relative to the rest of the genre is how much importance it places on actually paying attention to and adapting to your opponent. Some of my favorite other puzzle games are guilty of feeling more like a game I play adjacent to my opponent rather than against them, and I’ll give them a pass if the core gameplay loop is fun enough, but I consider Tsu king of the genre for having the most true versus in its versus mode.

    But Tsu’s skill curve is terrifyingly impenetrable for beginners, it’s one of the hardest competitive puzzle games to learn. Just understanding how to make chains is extremely daunting, and that is but the tip of the iceberg. Paying attention to what your opponent is up to while still being able to concentrate on what you’re doing is an order of magnitude harder, and that’s kind of where the real game begins.

    20th shines by being the most comprehensive package full of additional content for players of all skill levels alongside the classic Tsu ruleset. There’s a whopping 20 different game modes to play around in, many of which are much more immediately fun for a beginner to pick up, get hooked on, and hopefully enjoy the game enough to want to eventually learn to scale the mountain that is Tsu later.

    Sadly, this game never got released in the west, and none of the games that have come anywhere close to it. And I think that’s a large part of why the series is struggling to gain any kind of recognition in the west, we’ve never seen the best of what it has to offer.