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Iheartcheese@lemmy.world to 196@lemmy.world · 7 months ago

Boobies Rule

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Boobies Rule

lemmy.world

Iheartcheese@lemmy.world to 196@lemmy.world · 7 months ago
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  • brandon@piefed.social
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    7 months ago

    She’s an ape, not a monkey, have some respect.

    • cowfodder@lemmy.world
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      7 months ago

      All apes are monkeys, but not all monkeys are apes.

      • Dave@lemmy.nz
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        7 months ago

        Apes and monkeys are separate from each other. Apes are not a kind of monkey.

        Both apes and monkeys are primates.

        • cowfodder@lemmy.world
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          7 months ago

          The distinction between apes and monkeys is complicated by the traditional paraphyly of monkeys: Apes emerged as a sister group of Old World Monkeys in the catarrhines, which are a sister group of New World Monkeys. Therefore, cladistically, apes, catarrhines and related contemporary extinct groups such as Parapithecidae are monkeys as well, for any consistent definition of “monkey”. “Old World monkey” may also legitimately be taken to be meant to include all the catarrhines, including apes and extinct species such as Aegyptopithecus,[12][13][14][15] in which case the apes, Cercopithecoidea and Aegyptopithecus emerged within the Old World monkeys.

          Source:https://en.wikipedia.org/wiki/Ape

          • Dave@lemmy.nz
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            7 months ago

            Perhaps, but that page you linked seems pretty clear that apes are related closer to old world monkeys than new world moneys, but are still not monkeys?

            I don’t really intend to argue semantics, but before my original reply to you I akimmed a good dozen links incluthat Wikipedia page and they all say apes and monkeys are related but different.

            • cowfodder@lemmy.world
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              7 months ago

              I literally quoted the part that says apes are monkeys by any definition of the word.

              • Dave@lemmy.nz
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                7 months ago

                Oh shit sorry, it wasn’t clear to me that it was a quote! It sounds like if you look too close then it’s complicated!

        • fartographer@lemmy.world
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          7 months ago

          All primates are spheres in a vacuum when calculating dominant forces

    • lividweasel@lemmy.world
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      7 months ago

      Ook!

      • pirc_lover@feddit.uk
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        7 months ago

        GNU STP

    • SARGE@startrek.websitedeleted by creator
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      2 months ago

      deleted by creator

      • AngryCommieKender@lemmy.world
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        7 months ago

        If it doesn’t have a tail, it’s not a monkey,

        If it doesn’t have a tail, it’s an ape!

      • Affine Connection@lemmy.world
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        7 months ago

        No. In fact, there exist tailless monkeys that are not even apes.

  • OR3X@lemmy.world
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    7 months ago

    Pretty sure that was RARE’s doing, but Nintendo did greenlight it.

    • Strider@lemmy.world
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      7 months ago

      Correct, rare.

    • pet the cat, walk the dog@lemmy.world
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      7 months ago

      And ‘Tomb Raider’ was developed by Core Design and published by Eidos.

    • AeronMelon@lemmy.world
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      7 months ago

      It just so happens that game was Rare’s last doing under Nintendo.

      • MimicJar@lemmy.world
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        7 months ago

        But without Nintendo holding them back they went BIGGER!

      • zikzak025@lemmy.world
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        7 months ago

        What about Starfox Adventures?

  • I Cast Fist@programming.dev
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    7 months ago

  • Darkassassin07@lemmy.ca
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    7 months ago

    I wonder if they had to reduce/save polygons in other places just to make these happen…

    • Lemminary@lemmy.world
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      7 months ago

      They didn’t have to with a smooth normals shader. It’s basically free on the GPU. You can even try this on Blender, and any particularly blocky model will look unusually smooth at certain angles.

      • Darkassassin07@lemmy.ca
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        7 months ago

        We are talking about the N64… Was a ‘smooth normals shader’ a thing it could do?

        I know the N64 was a very unusual machine that took developers a little while to learn to manipulate to its full extent; but I’m not all that versed in the details.

        ModernVintageGamer has some decent videos on it if I remember right. (it’s been a while)

        https://youtu.be/gRslfM-MOOw

        • Lemminary@lemmy.world
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          7 months ago

          Yes, I found that they used a technique called Gourard shading that uses smooth normals under the hood.

          Image source

          • Darkassassin07@lemmy.ca
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            7 months ago

            Nice! Easily my favorite console.

  • kayzeekayzee@lemmy.blahaj.zone
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    7 months ago

    From what I know about N64 hardware, that “Candy” written on her shirt is a much bigger performance sink than the polygons, which is certainly also an important decision the devs made

  • ColeSloth@discuss.tchncs.de
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    7 months ago

    Dead or Alive came out in the 90s on sony, tho.

    • I Cast Fist@programming.dev
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      7 months ago

      3D breast jiggle with a fighting game as a bonus

      • ColeSloth@discuss.tchncs.de
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        7 months ago

        If memory serves, there was a jiggle toggle setting in the options menu.

  • hOrni@lemmy.world
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    7 months ago

    That’s only a 4 polygon difference.

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