A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you’re slaughtering hordes of enemy like clockwork. But if someone took control of your character they’d still lose to a goblin or two.
I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.
This kind of sounds like the Dark Souls genre: twitch-reaction gaming which is super punishing.
Blade and sorcery with one of the popular mods, set health to low and dismemberment to high
Maybe tweak the neck snapping a bit
Sekiro fits many of the things in your first one. Very little skill progression, and no weapons/equipment or “builds.”
Many of the bosses seem literally impossible at first, but the feeling you get when you finally learn the patterns and beat them is second to none.
Incredible game, though I might be biased as it’s probably in my top 3 games of all time.
You literally just described dark souls and what has become the entire souls-like genre, though to be honest I’ve played dozens of souls-likes and most of them fail completely at it. Just play dark souls.
They said no skill points. DS games are built entirely around how skill points are distributed.
I thought Sekiro fit the most out of the From Soft games, since there’s very little customization, and when you win it’s all you.
Skill points in dark souls are helpful but entirely unnecessary. See the wealth of Soul Level 1 runs on YouTube if you don’t believe me. I’ve personally completed the 2nd and 3rd games without adding a single skill point, and I’m definitely not that good. But yes, Sekiro fits the bill also.
I mean yeah, I guess they’re optional if you’re already an expert in the game’s mechanics. Level 1 DS runs are pretty niche, and someone who is clearly new to the genre entirely isn’t going to start playing like that. For most people, “builds” are what Dark Souls games are all about.
but that is what OP was asking for. The game works fine without skill points. I just answered the question man.
“Works fine” yeah ok. Give a newbie a copy of DS1 and tell them they’re not allowed to level up. See how long they play.
Like we get it, you’re good at the hard video game. This person wasn’t asking to be tortured, and I don’t think “play Dark Souls (for the first time) and just ignore the leveling system,” is a good suggestion for anybody, let alone someone who seems wholly unfamiliar with the genre.
Holy fuck dude LET IT GO. This has nothing to do with “newbies”. Did you even read the fucking OP? When I answered a simple question I didn’t expect to be harassed by a butthurt baby that just couldn’t git gud. I don’t think you should be on the Internet. It’s clear you can’t handle it.
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Basically “Not Just Bikes” the game.
A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.
That, or an actually good AAA Barbie game.
Two Point Hogwarts
Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.
I would love to buy this game on sale and never get around to playing it.
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
You can checkout https://store.steampowered.com/app/1392820/Milk_inside_a_bag_of_milk_inside_a_bag_of_milk/ - it’s not that but it’s a somewhat similar thing
I had a very similar idea but it’s about avoiding contact and conversation out on the street and on public transportation. May or may not be influenced by real life experience.
A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.
NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.
I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.
I want to feel pain
Rimworld is probably the closest thing to that right now. Watch your village starve as their clothes wear out and they get frostbite.
Or dwarf fortress if you want to get medieval
Funny thing, I’m actually playing rimworld right now!
I believe this is the Black Ice mod for Hearts of Iron 3
Not military but have you tried oxygen not included? That game will give you trench foot.
Try some hex and counter war games.
Pretty sure The Campaign for North Africa is on the Steam Workshop for Tabletop Simulator.
Estimated completion time (untested, as no one’s finished a single full game of it) is 1500 hours.
Edit: Oh fuck how did I end up on a 2 year old thread
Foxhole? I’ve heard that that game has hella logistics
Thanks! I’ll look into it
the grind got so shitty the logistics players actually went on strike
Mirror’s Edge-style gameplay (specifically first person) for experiencing Spider-man’s first few weeks of having powers, including the time prior to having built the web-shooters. I have wanted this ever since the teaser trailer for the first Andrew Garfield movie.
This is so close to what I’d want, which is basically this + somewhat accurate recreations of real life places.
Imaginary places would work too, but the main thing I’d like is to have more maps to explore than I can deal with. I could spend hours just exploring and goofing around
I want a vampire-survivors style game that integrates with my music streaming and the enemies/weapons sync to the music I’m playing.
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You can’t take the inventory out of Skyrim and it still be Skyrim. That’s where half the fun and shenanigans come from. Did you play Fable 3? They tried removing the inventory and the game sucked and the series died.
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Some text-based adventures from the late 90s and early 2000’s allowed you to do just that. I can even remember a couple that were the precursors to MMO’s, but back then they were called MUDs, short for Multi-User Dungeons.
I suppose those could be iterated on with modern voice technology and language models.
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Tabletop sim
Might be worth checking out Art of the Rail. True to the thread, it’s not developed yet, but is coming soon.
It’s economy based, but I think there was mention of a creative mode.
There are far too few VR co-op games. The ones that exist are mostly shooters.
A spaceship captain game with an AI crew that follows your orders, and is focused on problem solving and exploration rather than combat and resource gathering. Kind of like ongoing episodes of star trek, but in game form.
SimEarth remake with a proper geologic and climate model.
All the newer games in that mode feel like they’re all about growing the predefined lifeforms.
SimEarth was more about making the planet to support the lifeforms.
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I really love, and really miss, healing in wow raids circa WOTLK through Cata, specifically using healnot and custom keybinds to keep people alive. I don’t have time or budget for an MMO in my late 30s, nor do I see that easing up anytime soon.
I think a game where you had to do raid mechanics/puzzles while keeping NPCs alive through healing could be really fun, even without a loot grind. Or a game that dropped you into a multiplayer raid encounter without the crap around it. Either could be great.
This is awesome, thanks!!!













