What is the most useless app that you have seen being given as a subscription?

For me, I tried a ‘minimalist’ launcher app for Android that had a 7 day trial or something and they had a yearly subscription based model for it. I was aghast. I would literally expect the app to blow my mind and do everything one can assume to go that way. In a world, where Nova Launcher (Yes, I know it has been acquired by Branch folks but it still is a sturdy one) or Niagara exist plus many alternatives including minimalist ones on F Droid, the dev must be releasing revolutionary stuff to factor in a subscription service.

Second, is a controversial choice, since it’s free tier is quite good and people like it so much. But, Pocketcasts. I checked it’s yearly price the other day, and boy, in my country, I can subscribe to Google Play Pass, YouTube Premium and Spotify and still have money left before I hit the ceiling what Pocketcasts is asking for paid upgrade.

Also, what are your views on one time purchase vs subscriptions? Personally, I find it much easier to purchase, if it’s good enough even if it was piratable, something if it is a one time purchase rather than repetitive.

  • Chozo@kbin.social
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    1 year ago

    A watch face for a smart watch.

    This one guy made a really popular Android Wear watch face that mimicked the Pixel lockscreen. It only cost a few bucks, and people loved it. Due to some personal things in his life, he had to sell the app to a new developer to make ends meet. The new developer then started charging something like $7/WEEK subscription for a watchface that he didn’t even develop in the first place, and runs entirely locally on the device so it’s not like he’s maintaining any servers or anything.

    Absolutely absurd.

    • doors_3@discuss.tchncs.de
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      11 months ago

      I too ran into an Android Wear watch face that mimicked the Pixel lockscreen. However, it was priced X INR(Indian Rupee) per year in my country and was decently cheap. However, I soon ran into another app, which was a one time purchase, that did what it did mainly(sync and show phone and watch battery on each other) and worked on most lock screens. So the latter was a proper kind of app design amd atleast not subscription hell.

    • kirk782@discuss.tchncs.deOP
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      1 year ago

      This has to be one of the lamest attempts at getting folks to subscribe. I couldn’t have imagined that watch faces could also be subscription based in the first place.

  • Crow@lemmy.world
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    1 year ago

    There’s only two reasons an app should be a subscription.

    1. The app requires constant server connection that is an active cost to the developer.

    2. The app requires constant updates for maintaining functionality/ relevancy.

    There are a few subscriptions I pay for (Nabu casa for one). There’s real merit in the subscription model, but it should only be about 1% of things not 80%.

  • discusseded@programming.dev
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    1 year ago

    Microsoft Solitaire on Android. The ads were driving me nuts so I went to pay for the app. If I recall they wanted almost 10 bucks a month for that shit. Deleted, forgotten, until now.

  • Anders429@programming.dev
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    1 year ago

    Companies are using subscription models because it has proven to be far more profitable than a one-time purchase. Why sell the product to each person just once when you can sell it to them over and over again? You no longer have to constantly develop new products and versions, and you now only have to maintain your existing product.

    And it works because people buy it.

  • ilco@feddit.nl
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    1 year ago

    id rather pay a webhost a monthly fee and host most things i need myself your better of donating/buying a opensorce project /app than pay for a licensen to a company whom enforces always online apps . if possible sadly its not always an option as not all things have an alternative or a lacking

  • RatzChatsubo@lemm.ee
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    1 year ago

    I’m a big fan of the way Plex does it. I paid like 100 dollars a decade ago and all my apps stay up to date forever

    What’s great about it is that it’s optional and not forced on you. I’m a Plexamp power user so it makes sense to me with my expansive music collection

  • entropicdrift@lemmy.sdf.org
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    1 year ago

    UltimateGuitar.com

    It used to be entirely free and the vast majority of its tablature was uploaded by community members for free.

    The app used to be a one-time purchase. Thankfully I did purchase it back then and they grandfathered me in with a lifetime pro membership, but I can’t blame the people who would never want to use the site/app when they’ve effectively paywalled a ton of community content.

    • criitz@reddthat.com
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      1 year ago

      Agreed. I bought the lifetime membership back then and I still have to deal with ads and upsells. Unfortunately they are still the most comprehensive tab source.

  • nhgeek@beehaw.org
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    1 year ago

    I generally hate them in consumer-targeted apps. Theoretically, there’s nothing wrong with the model. Devs have to keep the lights on, especially if there is a cloud service behind the app. It’s all about what pricing model they set. However, pricing is hard. A lot of companies really screw this up right at the start. I also think a lot of businesses cannot resist the temptation to boil the frog and ask for more and more over time, until their pricing is way out of alignment with value delivery.

  • thesmokingman@programming.dev
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    1 year ago

    In all fairness to Pocket Casts, the yearly cost in the US is $40, which is about the monthly cost of the three things you mentioned together. If your country gives you yearly Google Play Pass, YouTube Premium, and Spotify Premium for less than $40 US, that’s a fucking steal.

    In all fuck you to Pocket Casts, Basic App functionality like folders shouldn’t be behind a subscription. I can understand a one-time unlock fee for app functionality or ongoing subscription costs to cover cloud storage and sync capabilities. I cannot fucking understand why folders would cost me $40 US a year.

    • kirk782@discuss.tchncs.deOP
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      1 year ago

      Apparently it used to be one time payment for Pocketcasts back in the day. They then switched to subscription model. The old users were grandfathered in into the new version, so from today’s point of view, they got a steal deal.

      • Rizoid@programming.dev
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        1 year ago

        I was one of those old purchasers. There was a huge uproar on the subreddit back in the day cause they said everyone who purchased the app before the subscription model would only get like 1 or 2 years of subscription access instead of lifetime. People got so pissed they changed it to lifetime.

        • Kichae@kbin.social
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          1 year ago

          And yet it still has a bunch of ads for PC+ littered throughout it. Despite being grandfathered in, I abandoned it earlier this year for Podcast Republic, which hasn’t spammed me or locked me out of any features I’ve tried to play with despite not having paid them anything.

          • Rizoid@programming.dev
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            1 year ago

            I myself switched to Audiobookshelf. I initially set it up for my wife to have her audio books while traveling but I found it does podcasts and normal epub books really well also.

  • Zink@programming.dev
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    1 year ago

    Mobile games for kids are the worst. Those and any self-help mental health apps.

    It’s $10 a month to access the features of a basic game that runs on the local device, or the subscription renews weekly, or you can get a 7-day free trial after which it charges you for the entire year. And in the latter case, you usually have to sign up for the free trial before you are allowed to see ANY content.

    A cheap subscription makes sense for some things, especially those using cloud based resources. But so much of that business model seems to rely on making money by screwing people that forgot they were paying you.

  • WashedOver@lemmy.ca
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    1 year ago

    This seems to be the model I’ve witnessed with many apps over the years. Free at first to get traction and users, then ads, then pay one time fee to get rid of ads, then subscription to keep using the app.

    Then there are those that wouldn’t even pay a single fee and get upset at the thought as everything should be free.

    The part that is upsetting is the contributions the early community made is monetized when they were they there for the benefit of the community.

    I do see there are costs to maintaining and updating these apps so I can understand a need to keep revenue flowing for these future costs. The one time payment is a hell of a deal for years with updates to accommodate the revisions needed for each system update let alone functionality improvements.

    In the old days we would buy software for our PC and that was it. There wasn’t really any updates or further support for newer versions of Windows. The software would become very insecure or just stop functioning altogether with enough changes to windows.

    It’s hard to find the right balance. I know I only want to pay once, or heck never, but I want these upgrades and updates too.

    • PrincessEli@reddthat.com
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      1 year ago

      It’s hard to find the right balance. I know I only want to pay once, or heck never, but I want these upgrades and updates too.

      Personally, I’d love a “buy this version” option, where you can just pay once, and get a version that doesn’t recieve updates, and I could then choose to subscribe to the “live” version from there.

      Of course, this would just blow back in company’s faces when it comes to the “average” user, who would be a total fucking idiot and harass support about not getting updates they didn’t pay for

  • dgmib@lemmy.world
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    1 year ago

    Wow… lots of people in here bashing the subscription model, but let me point out it’s maybe not as bad as you think…

    If you sell a product under a perpetual license model (I.e the one-time purchase model). Once you’ve sold the product, the manufacturer has almost no incentive to offering any support or updates to the product. At best it’s a marketing ploy, you offer support only to get word of mouth advertising of your product which is generally a losing proposition.

    Since there’s little incentive to improve the experience for existing customers. Your main income comes from if you can increase your market share which generally means making products bloated often leading to a worse experience for everyone.

    If the customer wants support, you need to sell them a support contract. If they want updates you have to make a new version and hope the customer sees enough additional value to be worth upgrading. Either way we’re back to a subscription model with more steps, more risk, and less upside than market expansion so it takes a backseat.

    If you want to make a great product without some variation on a subscription. You need to invest heavily upfront in development (which most companies don’t have the capital to do, and investors generally won’t invest in unproven software)

    From a product perspective, you don’t know if you’ve hit the mark until people start using your product. The first versions of anything but the most trivial of products is usually terrible, because no matter how good you are, half to three quarters of the ideas you build are going to be crap and not going to be what the customers need.

    Perpetual licensing works for a small single purpose application with no expectation of support or updates.

    It works for applications with broad market needs like office software.

    For most niche applications, subscription models offer a better experience for both the customer and the manufacturer.

    The customer isn’t facing a large transition cost to switch to a competitor’s product like they would if they had to buy a perpetual license of it, so you have a lot more incentive to support and improve your product. You also don’t see significant revenue if the customer that drops your service a couple months in… even more reason to focus on improving the product for existing customers.

    People ought hate the idea of paying small reoccurring fees for software instead of a few big upfront costs. But from a business model perspective, businesses are way more incentivized to focus on making their products better for you under that model.

  • stardust@lemmy.ca
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    1 year ago

    Only subscriptions that make sense to me a cloud based ones that can’t function at all without access to the internet due to not being able to retrieve content needed to function. Examples that come to mind are netflix and spotify, since even though you can download content to watch or hear offline you need internet to retrieve new content. Means there are hosting costs, and I’m basically paying to not host all that content myself.

    But, anything else doesn’t make sense to me. If app wants to charge again then they can do another version release, and let people keep using the old version if they want while stopping updates for it. I don’t do subscriptions.