How many and which bad games did you play this year?

  • Stillhart@lemm.ee
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    1 year ago

    The only one that really sticks out is Starfield. Most other games I played I knew what I was getting into. For some reason Starfield surprised me, probably because it was on Gamepass (so effectively free) and because I trusted Bethesda. Oh well.

    Considering the number of great games this year, that’s not too bad.

    • LoamImprovement@beehaw.org
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      1 year ago

      Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me. They’ve been leaning on the creation engine for too long, to the point that so many of the features, not the least of which being the goddamn shouts, are all carbon copies of one another, the base building is literally just a fucking resource sink, the gunplay sucks and the enemies are all bullet sponges unless you dip into late game planets and filch a late game gun, the jobs are 90% basic bitch fetch quests, and the core gameplay loop of “go place --> grab shit --> sell shit” has not evolved since Morrowind.

      I stop playing games when they start feeling like a second job, and for me that point in Starfield was about three hours in when I was trying to complete survey data for the homesteading program and I was wandering around this deserted planet, looking for samples of flora and fauna, and I scoot back from my desk as I realize, for 20 minutes, I have done absolutely nothing meaningful or engaging. The closest I’ve come is, I’ve pointed a scanner at a bunch of procedurally generated animals hoping they don’t land a hit on me because they’re too spongy for me to kill, so I can fill a meter, so that when I’m done filling meters I can go back to BDG and tell him this place is suitable for people to live. That’s not fun. It barely qualifies as gameplay, and it is an aggressive waste of time.

      • ampersandrew@kbin.social
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        1 year ago

        Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me.

        It is not you. Standards for the genre have been raised since at least 2015, and Bethesda has not kept up, for all the reasons you stated.

    • kagrocery@midwest.social
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      1 year ago

      Agreed and Starfield wasn’t even that bad. I just don’t have any time to play a mediocre game when BG3 is sitting right there.

  • Ethereal87@beehaw.org
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    1 year ago

    I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.

    So that abandoned graveyard consists of…

    • Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
    • Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
    • Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
    • Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
    • Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)
    • Friendship@kbin.social
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      1 year ago

      To jump in on Hunt Showdown, the initial learning curve of the game does require a little time to get used to compared to other shooters. However the biggest call out I would have is to not try playing the game solo. Hunt is very much a game that is made or broken by the company you keep while you play it and it takes a very special kind of player (a masochist) to enjoy playing it solo. Either way, definitely understandable to bounce off it, it’s a great game but not for everyone.

      • Ethereal87@beehaw.org
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        1 year ago

        Totally could see that being the case. I think it was a combination of seeing the difficulty curve and not having a consistent group to play with that probably did me in. I’m happy to lose and learn, but not maybe as much as it seemed like I would playing solo!

        Given more time, definitely something I’d want to get into more.

  • Wahots@pawb.social
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    1 year ago

    The only game that was kinda a bummer was Tears of the kingdom. The sky world was just copy/pastes with nothing but some robots. I wanted the hot bird people up there or something.

    The underground was dead and had a few POIs but was basically just those same annoying ninjas from the first game who disguise themselves as civilians. I liked the story and characters in botw2 better. The map was largely unchanged from the first game. Some of the missions were better. Gannon actually getting a plot was cool. The enemies were better this go around. The gmod bits were cool, but caused the game to run like shit. The game also ran at like, 22 fps the entire time anyways. The shrines were as meh as the first game, which were already so dull I’d look up guides just to get more hearts/stamina.

    …it should have been a $25 DLC instead of a $70 game.

    It was a solid 4.5/10 for me, mostly just on the amount of rehashed stuff for a $70 game, which should have blown my balls off for waiting six years and $70 later. I hope the next Zelda game is more like Twilight Princess.

    • averyminya@beehaw.org
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      1 year ago

      I was going to contest, but I actually emulated the game and didn’t have the framerate issues. Everything else held up for me though. In terms of the civiskyzation, it has been thousands of years. They all dead. I don’t disagree with the underground being empty, but it is an unknown underground. It made sense for the POI’s to mostly match up with the overworld elements.

      I think these are fair lore reasons when it’s like this because of the hardware the game runs on. Maybe there could have been more underground but it affected the performance.

      Disagree on the DLC though. It was a pretty fully fledged game. I also agree that it shouldn’t have been $70, though lol.

  • bmaxv@noc.social
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    1 year ago

    @Lunar Zero.

    Against the Storm is amazing.

    Phantom Brigade fulfilled my high expectations.

    Mechabellum was a cool take on auto battling

    Nebulous Fleet Command is cool, but not finished and maybe just not my cup of tea, but definitely very much knows what it wants to be and is very good at that.

    And the rest are well known good games not released this year.

  • tygerprints@kbin.social
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    1 year ago

    If you’re talking video (not board) games, I think most the games I played were kind of a mix of good and bad. I mean they usually start out pretty well but then end up being repetitive and boring. If I ever have to play another farm sim where I’m required to craft things in some convoluted way that makes no sense, I’ll chuck my game system out the nearest window. Why does “Stardew Valley” get it totally right, and the rest not get it right at all? OK yes I play mostly casual games, but the real “gems” are few and far between. Still waiting for another good sim that isn’t more work than it is fun.

    • Telorand@reddthat.com
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      1 year ago

      OK yes I play mostly casual games…

      You say that like it’s something to be ashamed of. “Casual” is an underrated genre, because sometimes, it’s nice to just take your time and enjoy the experience. Life has enough complexities that escaping to a world of simplicity and calm can be truly rewarding.

      • tygerprints@kbin.social
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        1 year ago

        Well to be truthful, it feels like people DO put casual gaming in sort of a “not really serious” category. And that’s somewhat true; I don’t like overly complicated games that have tons of drop down menus you can’t even read onscreen (tiny fonts). I’ve always been more into puzzle or even sim games because there is no platforming usually (I SUCK SO MUCH AT PLATFORMING!). I love casual games because they usually are easy going, I can play for 20 minutes or an hour, it’s up to me.

        • Telorand@reddthat.com
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          1 year ago

          Oh, for sure. But so what if it’s “not really serious?” Isn’t that kind of the point of the Casual genre? Play the games you like; don’t listen to a bunch of tryhard, self-important gatekeepers.

          • tygerprints@kbin.social
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            1 year ago

            That’s a good point. I mean, why should games not be as unserious as possible? That’s one thing that always kind of bothered me about video game evolution. At first, it was this little square dot you swatted with a white “paddle”; my family bought that system and I was about eighteen.

            I’ve been a video game addict since and probably have owned every system at one time. But I really hoped to see it grow in the direction of fun but other the top sim games and casual but engrossing puzzle games, not so much in the direction of let’s go shoot people and kill as many other sim-humans as we can.

            Not that’s there’s anything wrong with that! I mean, I have a special love for the God of War games, but to me those are so crazy with mythological creatures and stuff that it really appeals to me more than, say, GTA type games.

            • Telorand@reddthat.com
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              1 year ago

              The beauty of it is gaming is all of those things! There’s something for everyone, even down to revisiting old formats (see Moonring).

              • tygerprints@kbin.social
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                1 year ago

                That’s so true! It’s kind crazy to me how many new games are in the jagged style of old arcade games (pixelated). I think the old and new all have a place in gaming, but – I can’t keep up with all the new consoles. I mean, I really don’t want to have to get a PS5. But - i don’t want to be left in the pixelated dust of yesteryear either!!

      • tygerprints@kbin.social
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        1 year ago

        Me too! And why after all this time, isn’t there a Stardew 2? I know he’s busy with Haunted Chocolatier, which makes me salivate for many reasons - but I dunno if I’ll ever live long enough to see it come out for realsies.

    • PapaStevesy@midwest.social
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      1 year ago

      If you don’t want gaming to feel like work, maybe stop playing labor simulators. Like, isn’t the point of those games to make you feel like your working whatever job they’re “simulating”?

    • bermuda@beehaw.org
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      1 year ago

      Why does “Stardew Valley” get it totally right, and the rest not get it right at all?

      I think it’s because Stardew has a lot of RPG elements. Developing relationships with the townspeople (romantic and friendship), figuring out the lore, etc. Lots of games that try to replicate Stardew do the farming / labor stuff and call it quits. I know there are probably some people that go into that game only doing farming, but most people I’ve met who are fans of it like the lore stuff.

      • tygerprints@kbin.social
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        1 year ago

        That’s one thing Stardew does right. But also, it gets the “labor mechanics” right; there aren’t a ton of drop down menus to navigate through, your tools are right there on the bottom tab. And also, amazingly - and astonishingly - it GIVES you the basic farm tools you need right off the bat! You can start a farm without much explanation and zero aggravation. If you need upgrades, you just pay for them and yes, there’s some material gathering to make buildings, but someone else does the actual construction. To me that’s great because then I can go fight blobs in the mines or fish or visit the other residents.

    • t3rmit3@beehaw.org
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      1 year ago

      Why does “Stardew Valley” get it totally right, and the rest not get it right at all?

      I am not an expert on SDV, but my wife plays basically every HM-like out there, and her take is that Barone focused so heavily on the ‘economy’ balance in SDV that all of the activities feel like they’re worth doing, so it doesn’t become “only farming”, or “only adventuring”, etc, like many others do. Even just picking up wild plants feels worth it when you drop them in the sale bin in the evening.

      • tygerprints@kbin.social
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        1 year ago

        I think that’s true and one reason I like SDV so much. There isn’t a lot of time spent on material gathering, and you don’t have to craft your own tools or make your own buildings. I think those things COULD be fun if they weren’t so complicated in so many sim games - I could not make heads or tails out of the crafting mechanics in “My Time at Portia,” for example. I think if you’re goingg to task the gamer with those things, they should be very easy to do, because most people don’t want to waste time on mundane chores and drawn out searches for rare materials or who knows what the game requires (in many cases I simply have no idea what the game is wanting from me!).

        • t3rmit3@beehaw.org
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          1 year ago

          I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).

              • tygerprints@kbin.social
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                1 year ago

                Oh OK - sheesh, I shoulda known that. I’ve seen My Time at Sandrock and it’s available on Switch, but I’m afraid to check it out because I hated MTaP so much.

    • MagicShel@programming.dev
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      1 year ago

      I loved every other Diablo and went hard on 4. Then one day I just put the controller down and never picked it back up. I might play more later, but I’m so tired of games that are just nakedly obvious about being nothing but a grind and a job. I wasted so much money getting PSPlus for just this game. All told I spent about $150 on this and the only thing of value I got was a few hours playing with some old friends who also stopped playing and made me realize I wasn’t getting anything else out of it.

      I’ve played a hell of a lot of BG3 and it feels completely the opposite. There is so much content that motivates me to do it for roleplay reasons. It doesn’t feel nearly as grindy. Some of the dialogs are a bit much to slog through after seeing them a few too many times, but they were all great the first time through, and it motivates me to try different options to get different dialog. But everyone knows BG3 is good.

      Guess I’ll round out my list.

      I really enjoyed Jedi: Outcast. Like BG3, the story is as good as the action, but there’s really only one storyline and if I recall you can get pretty much everything on a single playthrough so there aren’t really even mechanical decisions to make other than how to approach a combat.

      Horizon: Forbidden West was pretty fun. I put it down for other games and haven’t gotten back to it but I will. Seems to share a lot with Jedi. Similar gameplay, similar linear storyline. It feels like mechanical choices are more meaningful and maybe you can’t do everything on a single playthrough but again I haven’t finished it.

      Hogwarts Legacy: my wife wanted this because Harry Potter, but then it made her motion sick. So I felt obligated to play it to get our money’s worth and I didn’t make it very far at all before putting it down. Maybe there is more there further into the game but it didn’t grab me enough to find out.

  • davehtaylor@beehaw.org
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    1 year ago

    Dunno if I’d call it a stinker, but my excitement for Starfield waned very quickly as I played. 20 hours in, it was still fun. 30-40 hours, I’m like, eh. Past about 60 hours I was completely disillusioned with it. The perk system is a nightmare, leveling up gets really difficult really quickly. Making money (especially after they hid all the vendor chests), getting materials, etc. is a tedious slog. The UI/UX for ship building and settlement building is painful. Settlement building in general is a pointless waste of time and takes way too long to get the perks enough to make it even remotely worthwhile.

    It also doesn’t help that there’s not a native version for the Xbox One, and Cloud Play is miserable. Constant disconnects, jitters, long load times, long wait times.

    SPOILER BITS

    The main quest is completely pointless. It has no effect on anything. Outside of Constellation and the other Starborn, no one even knows anything is happening. Your choices don’t have any impact on anything. Side with the Hunter? Side with the Emissary? Outside of the number of dupes you fight at the end, it literally doesn’t matter. And getting to the end does absolutely nothing. Now you have to start over with a shittier ship you can’t upgrade, some armor that’s mostly fine, and literally nothing else. Nothing’s different. Sure, after enough times through, silly things start happening at Constellation. But what else? It’s not worth it.

    The faction quests are fun, but then again, have basically no bearing on anything.

    The companions are disappointing: ostensibly you have two lovable rogues, a religious zealot, and the most Lawful Good character who will judge you for even the slightest non-Squeaky Clean choices you make, though they all end up being basically the same.

    Otherwise, you just keep running the treadmill: get all 10 upgrades to your Space Shouts, ship, and armor? And then what? Just keep going. Do it again. And again. And you still don’t have enough perk points.

    On second thought, maybe I would call it a stinker. So fucking disappointing. It had so much potential.

    • Stillhart@lemm.ee
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      1 year ago

      Oh yeah, I forgot about this one. Good call, definite stinker. Shame, would have loved an Arkham spiritual successor.

  • Skyline969@lemmy.ca
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    1 year ago

    Starfield, Diablo 4, and Tears of the Kingdom for me.

    Starfield was a hard pass at 30FPS on my Series X. But also, the gameplay and story just didn’t interest me at all.

    Diablo 4 was monotonous. Grinding for hours to get a percentage of a percentage increase on gear was not fun. I’ve played every other Diablo game along with numerous other action RPGs of that style, but D4 is a snorefest. It’s frustrating being chain stunned by all the crowd control, it’s frustrating that a lot of enemies have a lot of health for no reason, and it’s bland when you face the same few bosses over and over again. It wasn’t so bad in the other Diablo games because you could just nuke the bosses, but in D4 each one is a straight up chore to kill.

    Tears of the Kingdom… it’s a fun action adventure game, but if it has The Legend of Zelda on it, it needs to be held to The Legend of Zelda standards. And it, just like Breath of the Wild, is an awful Zelda game. If it didn’t have LoZ on it, I’d probably rate it much higher.

  • frog 🐸@beehaw.org
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    1 year ago

    Not many. The obligatory 50% of all mobile games that I played for 5 minutes and went “I hate this”, obviously. But PC games? Hmmm. Probably “Lost Ember”, I guess. What really puzzles me about this is I played “Spirit of the North” and was utterly in love with it, to the point that it’s in my top 5, and “Lost Ember” is very similar in many respects. I ought to have loved it, and I cannot put my finger on what I didn’t like about it. I just didn’t like it.

  • bermuda@beehaw.org
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    1 year ago
    • Intraveneous. Game got a lot of love and as a huge stealth fan I was really into the idea. Got it and hated every second of it. It’s tedious and punishing even by stealth game standards and the story wasn’t great either. Mechanics were poorly explained and it felt like the keymapping was made by a person who had never played a keyboard game before. ugh. I was really disappointed too because it was marketed as a stealth game that didn’t punish you for failing stealth which is true but the issue is that it’s so damn easy to fail stealth that you might as well just go in guns blazing anyway. It wasn’t like MGSV where both options make sense depending on the circumstance. It was more like “stealth is nigh impossible so we made guns-blazing a fail safe for people who aren’t nuts at this game”

    • Atomic Heart. Yes I bought this game and I am ashamed of it. No it wasn’t for the robot porn. I thought it looked like an interesting Bioshock / Wolfenstein mashup and both of those are my favorites. Game was just… slow. Combat, stealth, everything felt like you were moving through syrup. The character’s english voice acting is also horrifically cringe. Like, just awful in every sense. Made me hate the MC more than the villains.

    • Dying Light 2. I loved the first so I was seriously disappointed by this. Main issue was really with the movement. Gave me motion sickness dozens of times with how the camera is set up, and I was expecting something like Mirror’s Edge (Catalyst) but it felt just awfully floaty. The game also did… fuck all… in terms of explaining what you… do? so I just was super confused. Uninstalled after like 10 hours in frustration.

    • Ghostrunner. Played this in December of 2022 but I wanted to add it in as a hot take. Overall great but the boss fights are pretty terribly designed after the first one and pretty much ruined the game for me. Plus there’s useless parkour sections that added nothing. Surprisingly little time spent being a ninja badass for a cyberpunk ninja badass game.