The Stop Killing Games initiative is fighting to save our digital game libraries from permanent shutdown. As a software developer with 9 years of experience,...
Please support the initiative of Stop Killing Games!
How is it tested locally? There must be a way, right? Developers can’t just be releasing stuff willy nilly to the main system in order to test it, can they?
They probably don’t test the entire server architecture locally. Maybe only a fragment of it, with the rest of the environment either mocked, or against a shared dev environment hosted in the cloud.
As a non-dev, I can’t say if that’s standard, but it doesn’t sound like good practice. Regardless, just like the woman said, GDPR was thought to have mAssIVe cOsTs upon development and business, but in the end companies dealt with it. Companies with insufficient preparation or unwilling to plan to leave the game in a playable state, will have to factor in the costs of not complying.
This issue is about consumer rights and if you’re for “what you buy is what you own”, then being against rendering games unplayable after purchase should be logical.
How is it tested locally? There must be a way, right? Developers can’t just be releasing stuff willy nilly to the main system in order to test it, can they?
They probably don’t test the entire server architecture locally. Maybe only a fragment of it, with the rest of the environment either mocked, or against a shared dev environment hosted in the cloud.
As a non-dev, I can’t say if that’s standard, but it doesn’t sound like good practice. Regardless, just like the woman said, GDPR was thought to have mAssIVe cOsTs upon development and business, but in the end companies dealt with it. Companies with insufficient preparation or unwilling to plan to leave the game in a playable state, will have to factor in the costs of not complying.
This issue is about consumer rights and if you’re for “what you buy is what you own”, then being against rendering games unplayable after purchase should be logical.