If I abruptly disappear, it isn’t because I don’t love you rather it’s because some jerk used me in his transporter experiment and now I’m stuc… transporter sound

  • 5 Posts
  • 35 Comments
Joined 2 years ago
cake
Cake day: June 15th, 2023

help-circle
  • I haven’t, I don’t have Stellaris, but to be honest I am kind of exhausted by the theme of 4x games which always boils down to “paint the map your color”… like I don’t want to, I am bored with that. I want to win but the unquestioned assumptions in the foundations of 4x games is a bit too cynical for me even though I love playing war games, but then again there is a difference between two sides blasting it out in a war and an ever growing suffocating empire that consumes all under its color and banner and has no other objective than endless growth…

    Almost every 4x game is concerned with consolidating power under your control, I mean yeah it is fun right! I am not trying to bash it as inherently bad but at a certain level I find it a really constricting theme after awhile even though I love playing evil villains in fantasy as the next person. I just want more from the genre in terms of evolution of game design at a foundational level not just more stuff and more dlc and more mechanics and more different kinds of space war. If the only shape of an empire game is of an oppressive unstoppable regime either succeeding or failing to rise I just think that is pretty limited in vision. Not that there isn’t an amazing diversity of strategy games that don’t fit the mold that I am describing, but in general I think there is truth to my point.

    For a reference of what something different can look like, see modern euro game design in board gaming, in particular I think the board game Oceans creates a compelling strategy experience that while still being about winning isn’t inherently about just being the most powerful creature or presence on the board at any one moment. Mutual benefits are complex and arise spontaneously because the objective isn’t complete annihilation for anybody.

    https://boardgamegeek.com/boardgame/232414/oceans

    I guess you could argue my criticism is all a matter of perspective, any kind of winning is going to encourage more winning and snowball to some degree in a system that isn’t totally random, but then again the feeling of getting near the end game of almost any 4x gets a little bit tedious for most people, not only because every single turn takes more and more admin/micromanagement of a bigger and bigger empire but also because the most common impact of winning a 4x game is that the gameboard/environment becomes more and more homogeneous and less and less dynamic the closer you get to winning. Winning should reward you with interesting choices and dynamic board states not an experience that feels like a chokehold even though winning again can always be reframed as the process of gaining a chokehold on a system.

    (again, a general point, I know and love that there always exception to the rule)






  • I love how upset some people get about Tilly serving on a big burly masculine warship that sometimes has the serious job of killing people.

    If a crew like this didn’t have people like Tilly on it, it would have fallen catastrophically apart after the 10th crisis or so.

    Especially in this season it so obvious how Tilly’s intelligence manifests in being able to bypass entire complexes of prejudice and social norms (perceived and unconscious, spoken and unspoken) whether they be human or alien, and get right to the point with somebody. In an organization that is constantly trying to establish trust with a variety of unknown actors, Tilly is an incredible asset.

    Stay angry, fools.

    edit You know what is actually hilarious, TNG failed to really use Troi’s empathetic mind reading in interesting ways for most of its run, to the shows great detriment, but Tilly is basically who Troi would have been if Troi hadn’t been sidelined or written to be unconfident or naive for the stupidest reasons in most episodes. Tilly regularly walks into rooms and nearly instantaneously perceives the emotional context of the people in the room (whether or not she knows them that well) and boldly addresses it head on in a way that somehow isn’t overbearing, aggressive or intimidating. I don’t understand how this can be understood as anything but a minor superpower.








  • Ok I know people will say this is weird but watch through Star Trek Enterprise with Captain Archer since that was supposed to be a reboot for Star Trek that pulled in new fans. It explains the origin story of how humans got into space which I think helps a lot of newer watchers ground themselves in the universe easier. Make sure to make fun of it when it gets too absurd and always have a lighter nearby to hold up during the theme song.

    Then go through TNG, Voyager and DS9 jumping between them every episode so you move through all three at the same time. I have been watching Star Trek with my gf this way and it is really fun to compare between the shows and it makes the bad episodes of any one particular series less exhausting because you get to take a break from that show.

    Whenever you feel like it watch newer trek and catch up on it, I like all of it and some of it is really good.

    Sprinkle in TOS episodes as you go, especially when there are direct callbacks to specific episodes (the SNW episode that echoes a TOS episode is a blast to watch right after watching the associated TOS episode they did such a good job).


  • porthos@startrek.websitetoRisa@startrek.websiteHappy Irish Unification year🎉
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    1 year ago

    In fairness, it’s less controversial and more that the line is outright offensive. At the time, people were being murdered by acts of terrorismin in the troubles, so to wontonly say that those attacks are effective and will get results was extremely insensitive. It’s sort of like saying 9/11 was an effective use of terrorism shortly after it happened, or the 2015 Paris attacks.

    I mean I get that it is a pretty touchy subject, but honestly at the end of the day the 9/11 attacks were stunningly effective at doing exactly what Bin Laden wanted us to do, get involved in a long drawn out war that undermined the stability of the US and accelerated its collapse.

    The asshole literally wrote this all out in a letter and I am glad it made the rounds recently because we took the bait hook line and sinker. If as a society stories had trained us to think of terrorism not as some existential evil that comes from satan but rather a brutal political/military strategy enacted to accomplish certain logical political aims we might have been more equipped to deal with a 9/11 response more rationally. Specifically maybe we wouldn’t have just signed off on US warhawks throwing Iraq into the mix for absolutely no good reason than imperialism (Bin Laden must have been whooping and hollering happy when he heard the US decided to get itself stuck in TWO endless wars because of his actions).



  • It took me playing the classic masterpiece designs of board gaming like Agricola, Concordia and Dominion to make me realize how bloated most strategy video games are.

    It ain’t about how complex the system is, it is about how meaningful and interesting your choices are and honestly some video games are just horrendous at making you do 1000 little tasks that don’t really matter.

    I haven’t played stellaris though.


  • Something I find funny is that a lot of people who don’t know Star Trek that well and have only seen a couple of episodes assume Star Trek is the super optimistic view of humanity that is unrealistically positive about humanities future when if you actually look at the timeline in the 2000s and 2100s Star Trek is actually seriously apocalyptic. Humanity doesn’t turn to a good future out of some inevitable human kindness, it tries violence over and over again until some crazy guy makes a warp engine out of the rubble of destroyed civilization and the Vulcans show up.



  • porthos@startrek.websitetoRisa@startrek.websiteNerds of equal standing.
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    3
    ·
    edit-2
    1 year ago

    Literally one of the biggest plot lines in Discovery is struggling with a lovecraftian horror that annihilates entire planets and having the heroes save the day by sticking to a philosophy of diplomacy, logic and understanding even when most people are clamoring to just nuke the shit out of it?

    Also, Picard can be silly but nowhere in its DNA does it abandon the heart of Star Trek for the pew pews? At the end of the second season the only thing that saves the day is characters coming to an understanding and trust with one another? Picard doesn’t have a big fist fight on a cliff or something. The only thing that works to resolve the conflict is establishing trust with a character who has the power to unleash a massive enemy?

    …did you watch the same shows I did?

    Yeah they have flaws, lots of em, but I don’t think your read on those shows is fair.


  • On the flip side a lot of times the only reason characters survive encounters with entities far more powerful than them is a laser like focus on understanding what an unknown entities motivations are.

    I love it when a Star Trek captain phones up some evil looking spaceship that is blowing shit the fuck up and is like “what is it precisely that you want?”. The alien picking up inside the ship usually doesn’t want to talk and it takes the captain cutting through several layers of bullshit until they discover why and the why usually drastically changes the situation.

    At the same time, this strategy isn’t portrayed in a naive way that encourages aliens to walk all over starfleet, when you understand the motivations of romulans you understand you better blow them the fuck up if they start testing you or they will see it culturally as a weakness and invade…

    Further, there are entities that are just an order of magnitude more powerful that can’t be stopped with any degree of force like Q and the characters just have to deal with it which I like because it keeps Star Trek from becoming a power fantasy about super heroes.