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Joined 2 years ago
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Cake day: July 17th, 2023

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  • I can’t speak for everyone but for me, I’m not going to sit down and play a game unless I can do it for at least an hour or two. Almost all of the games I have aren’t the type where I can just pick something up for 15-30 minutes and not leave completely unsatisfied because I couldn’t actually accomplish anything.

    As far as actually having free 1-2 hour blocks? Ha. Yeah, right. I mean, maybe after work on the rare occasion that I can put off the things I need to do for a bit and the stress about them later, keeping me from playing anything for another 2 weeks… that’s the best-case scenario for working full-time and I don’t even have kids.












  • It wasn’t just the norm for websites, it was the norm for every single kind of established platform that offered “free” content; see TV, radio, and even our goddamn public roadways.

    Apple did not create an ad platform for the iPhone when it was introduced. The iAd platform was introduced in 2010 with the iPhone 4 as “mobile ads done right” (well after Google’s acquisition of AdMob in 2009, and certainly after the iPhone launch in 2007). It was subsequently shut down in 2016.

    Developers never needed to “hack” ways to put ads in mobile apps. Mobile ad platforms already existed at the time, and developers were happy to use them extensively once they realized that smartphones were becoming a truly mass-market product (just like TV advertising, imagine that).



  • Well, it was the norm for websites, why would anyone expect it to not transfer over to every other conceivable platform like it has today? The fact that Apple made the first device that allowed people to put adware on a device in your pocket is pure happenstance, and I’m not even sure how true that is given the existence of Blackberry and early Windows Mobile devices.

    That said, have you ever heard of WildTangent? Because they’ve been around for a loooong time, and were really attractive to poor and stupid kids like me that really started using the internet circa 2005 and wanted to play computer games.