I don’t really think it’s a problem at all. It’s on the level of game mechanics being taken too seriously like “why does a sword in my backpack weigh enough to slow me down but not a sword in my belt?” or “how come these vegetable merchants are willing to buy random crap I found in a cave?”
Fallout 1 has a hard timer you have to obey before it is too late to do your main objective and you lose the game. That shit stressed me out so much I just didn’t continue playing.
Also hospitals in general are loath to replace any digital system that still works. That’s time that their already overworked personnel have to dedicate to learning new systems, potential new bugs and quirks that might have actual severe consequences for patients, etc.