I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that’s a pretty good indication of how people feel about it.
Yeah the fade is cool in theory but it’s poorly implemented there imo.
In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.
Dark souls. Everything after Anor Londo is a bit of a slog. Once you’ve beat Snorlax and Pikachu the game gets a bit worse in terms of quality.
Nonsense, bed of chaos was the highlight of the series!
/s
Don’t forget those chicken leg demons they were easily the best designed enemy in the game.
Going back to Anor Londo in DS3 was so fucking great. Especially revisiting the elevator.
Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.
Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble…
Pretty much anything with unskippable cutscenes, like Max Payne 3, or when you’re locked into an area for an hour like FO3 or Borderlands 2
Blighttown.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It’s just more relaxing that way.
The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don’t care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.
Turret sections.
Ooof, you just gave me flashbacks to the original Deadspace turret section. One of my favourite games but damn if that section wasn’t an awful slog.
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it’s activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I’ll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you’re down there for a while.
I love watching Let’s Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.
The unskippable toturial. Every game that has one.
toturial
Love the typo. It seems a merge between “tutorial” and “torture”, which in many cases is.
The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it’s 30min - 1h just to start playing the damned game
Unless we’re talking non narrative PvP or something, I’ve yet to find a game that I enjoy replaying!