But see, that’s the issue that I’m talking about. You say the game felt as a mix of rhythm game and pattern memorization. There’s no mention of the RPG mechanics there, because the parrying overshadowed it.
- 0 Posts
- 10 Comments
I wouldn’t say it was fine in E33. It was too strong compared to other mechanics, to the point you can pratically ignore making your characters stronger as long as you can parry perfectly.
Slop kiddies, that’s what the developper called them
Bugamn@lemmy.zipto
Technology@lemmy.world•Indie game developers have a new sales pitch: being ‘AI free’English
2·2 months agoBut the artist was supposed to pay in some form to watch these animations because they are not in the public domain
Bugamn@lemmy.zipto
Technology@lemmy.world•Indie game developers have a new sales pitch: being ‘AI free’English
21·2 months agoYou misread what I said. If a game creator is using an LLM that was trained with art obtained without consent, that is, the artists were not compensated for that use, why should I compensate that game creator? They don’t value the works of others, so I won’t value theirs either
Bugamn@lemmy.zipto
Technology@lemmy.world•Indie game developers have a new sales pitch: being ‘AI free’English
345·2 months agoI pay for games instead of pirating because I believe that the people that worked on a game deserve to be compensated for their work. If these people are using generative AI that was trained with images obtained without the consent of the creators (and right now it’s very unlikely they are using ethically-trained generators), they are not paying the artists that helped create their images. Why should I pay for the game then?
I didn’t vote, but what does this have to do with privacy? That’s probably why people downvoted
Bugamn@lemmy.zipto
No Stupid Questions@lemmy.ca•Esoteric linguistic languages that are designed to be incredibly difficult?
3·2 months agoIthkuil wasn’t made to be hard, but it was made to express "more profound levels of human cognition briefly yet overtly and clearly’, and as a consequence became very hard




No, I was not talking about the parry mechanic by itself, I was talking about how it overshadowed the other mechanics because of how strong it was.